AGLA Rules

1. League Overview

1.1 Overview

The American Grifball League of America (AGLA) is a Grifball league run by PlayGrifball that utilizes a bidding structure to create the teams and allowing players to sign up as individuals.  Every player is given a credit value during a single-day bidding process based entirely on the consensus of all the captains in the League. Every team has a salary cap, ensuring that talent is spread evenly among the teams.

During the bidding period, team captains will form teams with players drawn from the bid pool. Teams will then enter the regular season which will contain between 10 and 20 games. Playoffs will commence at the conclusion of the regular season.

1.2 League Administration

The AGLA is run by PlayGrifball Administration. The league administration consists of:

  • -PlayGrifball Ownership/Staff
    • -Rage More Nerd
    • -SonicNachos
  • -AGLA Administrators
    • -Rage More Nerd
    • -Noplex
    • -The Piggies
    • -PoisonxPoptart

The AGLA also enlists administration assistants who will vary from season to season.

1.3 Date and Deadline Clarification

For the purposes of the AGLA, weeks are counted from Monday through Sunday. All deadlines are 11:59:59 American PST, unless specified otherwise.

1.4 Team Names

Team names may change season by season and are tied to the captains by which they are founded.  Ownership of team names can be transferred to other players with permission of the original captain.

1.5 Prizes

Bragging rights and a boosted ego, though additional prizes may be offered on a season-by-season basis at the discretion of the adminstration.

2. Preseason

2.1 Captains

During player registration, the league administration will open up captain applications. Team captains are responsible for:

  • -Bidding on players for their team;
  • -Working with the league administration on schedule creation;
  • -Managing trades;
  • -Ensuring their team is online and ready to play at the scheduled times;
  • -Working with the league administration regarding disputes and other issues; and
  • -Other duties as needed.

The league administration will look for captains who are in good standing in the community, have a history of captaining Grifball teams, and can make wise bidding decisions. Team captains will be selected by the league administration prior to the start of bidding.

Once a captain is selected, they are allowed to choose any registered player to join their team prior to bidding, if multiple captains select the same player, that player will be given the option to choose the captain of their choice.

2.2 Registration Overview

Every player desiring to participate in the AGLA must first register for the league. This includes team captains. Registration does not guarantee placement on a team.

In addition to current gamertag and other basic information, players are required to provide a list of prior gamertags used in Grifball. Players are also required to provide a detailed list of days and times they will be available to play during the season as well as specific days they will NOT be available, players will not be allowed to play in regular season games scheduled for those days.

All players will need a PlayGrifball account in order to register.

2.3 Amateur/Legacy Circuit

Provided there are enough players entered into the bid pool, an Amateur and Legacy League will be established.

3. Bidding

3.1 Overview

Teams have a set spending cap and may bid on players so long as they remain under the cap limit. This process is similar to free-agency found in many professional sports organizations.

3.2 Roster Size

Roster size is set at four players, including the team captain. Teams will be made up of the team captain, his/her free pickup prior to bidding plus two additional players picked up in bidding. A 5th player will be drafted as a dedicated sub for each team.  Other teams may not use these subs and the the 4 bid on players have priority play over dedicated subs.

3.3 Salary Cap and Captain Credit Values

Each team’s starts with 400 credits they can use to bid on players.  The starting cap is subject to change from season to season if deemed necessary.

Prior to bidding, the league administration will appoint qualified persons to a committee whose purpose is to rate captains and their free pickup based on their skill relative to other captains in the league. They will be provided with a spreadsheet with an initial value determined by the administration and will then be tasked with adjusting the values as they deem appropriate in order to ensure a more balanced season. The committee values will be averaged and each Captain’s average, the Captain Credit Value (CCV), will be deducted from the team’s salary cap prior to the start of bidding.

3.4 Bidding Period

The administration shall establish the day and time for bidding to commence. Bidding will be in traditional bidding format where all players are available at once and every captain can bid on any player, so long as they have available space on their roster and the bid would not cause them to exceed the salary cap.

Captains may place bids in increments of 10, 30, or 50 credits.  So long as the player in question has not been won by a team, captains can raise the bid on a player at any time, including raising their own previous bid.  Once placed, each bid will last for 30 minutes.  Provided no higher bid is placed on that player during that time, the bid will be considered won once the 30 minute period expires.

4. Regular Season

4.1 Game Scheduling

After bidding has concluded and teams are finalized, captains will send in their team’s availability to the administration and the schedule will be made over the following days.  Games will begin the following Monday of the schedule’s release.

If a team is unable to a full lineup and cannot find a substitute player for a regular season game, they may reschedule with the opposing captain.  If a captain abuses this rule and reschedules an excessive amount of games, they may be subject to forfeit losses and/or further disciplinary action by the administration.

Forfeited games will be handed on a case-by-case basis.

4.2 Gametime Procedure

Games are expected to start promptly at the scheduled time. Teams are expected to arrive in a timely manner to not delay the start of the game as games will often be played back to back on the same night.  Teams are expected to wait at least 15 minutes for the other team to show up, afterwards teams can either wait, or get off and reschedule at a later time.

4.3 Disputes and Stoppages of Play

Due to the fact that AGLA games are played online, situations may arise where game conditions make normal play difficult or impossible. These situations may include debilitating lag, players disconnecting, or bugs in the game or on the court.

In the event of a situation that severely impacts normal gameplay, teams must crouch to signal a stoppage of play. Team captains can then discuss how to resume the match. Teams are not to kill their opponents or score during a stoppage of play.

Teams are only to crouch during extreme circumstances. Intentionally calling for a stoppage of play in an attempt to gain a competitive advantage will be considered cheating.

In determining how to resume play, the following rules should be followed:

  • -If one team clearly had possession of the ball, the game should resume with that team maintaining possession at the point at which they had possession when the play was stopped.
  • -If neither team had possession, but one team was clearly in position to take possession, that team should have possession when play resumes.
  • -If neither team had possession, the ball should be reset with both teams starting from their spawn areas.
  • -If possession is in doubt, the captains should discuss what course of action to take. If no agreement can be reached, game film should be consulted to determine who should start with possession.

If a team believes that irregular conditions unfairly altered the result of the game, they may dispute the results.

Games may be disputed if:

  • -Debilitating lag, connection issues, game bugs or errors, or other irregular situations directly impact the final score of the game.
  • -A team cheats or otherwise violates a game integrity rule.

To dispute a game:

  1. 1. The team captain must ensure that at least one game clip showing the irregular situation is saved and available at XboxDVR.com.
  2. 2. Submit the dispute with a description of the play in dispute along with the XboxDVR link to PlayGrifball administration.
  3. 3. Administration will review the play in dispute and make a decision from which the game will either stand, or a replay will need to be played.

Depending on the situation it may be decided that one or multiple rounds will be replayed, the entire game will be replayed, a forfeit will be awarded, or the result will stand as is.

5. Postseason

5.1 Playoffs

At the conclusion of the regular season, playoffs will begin. The number of teams to make playoffs may vary season by season.  Administration will announce the number of teams in playoffs at the start of the season. In the event of a tie between 2 or more teams, the deciding factors are as follow:

  1. 1. Head-to-Head Record
  2. 2. Head-to-Head Goal efficiency
  3. 3. Goal efficiency overall
  4. 4. One-game playoff match

Goal efficiency (GE) is defined as a team’s total goals scored out of the possible number of goals scored in the match. A team that wins 5-0 will have a 100% (5/5) GE. A team that wins 5-2 will have a 71% (5/7) GE.

Every playoff series is a best-of-three series. The first team to win two games wins the series.

5.2 Player Awards

During the playoffs, the following awards will be handed out based on regular season performance:

  • -MVP – Awarded to the most valuable player on his/her team.
  • -Top Runner Award – Awarded to the top runner during the regular season.
  • -Top Tank Award – Awarded to the top tank during the regular season.
  • -Top Hybrid Award – Awarded to the top hybrid during the regular season.
  • -Top 10 Credit Player – Awarded to the top player who’s final bid value was 10.
  • -Top Defender Award – Awarded to the top defender during the regular season
  • -Off-Court Award – Awarded to the biggest off-court contributor during the season.

6. Livestreams

All official AGLA streams will be streamed on official PlayGrifball twitch/mixer channels.

For games that aren’t being officially streamed, players and teams are free to stream games as they please, whether they are in game and stream their first person perspective, or as an observer approved by the two teams playing the match.

7. Team Management

7.1 Trades

Trades may occur at any point during the season up until date specified by administration. Provided all rules are followed and the deadline has not passed, there is no limit on the number of trades a team may make. Players are not authorized to play for their new teams until the trades are finalized. Upon receiving approval from the league administration, the trade shall be considered official and players will change rosters effective immediately.

The following criteria must be met for trades to be executed:

  • -Both teams must have the necessary salary cap space to complete the trade
  • -Both teams must have the necessary roster space to complete the trade
  • -The trade must be approved by all involved captains
  • -The trade must be approved by the league administration

In the event that the league administration feel a trade is not the best interests of the AGLA, the league administration retains the ability to veto a trade. Members of the league administration with a conflict of interest in the trade will abstain from taking part in the veto process.

7.2 Substitutions

If a team is unable to field four of their own players for a match, they may substitute in their dedicated sub chosen immediately after bidding, or anyone in the leagues below their own. (Ammy/Legacy can sub for Pro, and Ammy can sub for Legacy) The amateur league may use any  players with a value of 10 credit or less. Teams may not substitute in dedicated subs of other teams in their league.